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The charge rifle received a damage and range buff, and accuracy and fire rate nerf in Beta Its recipe was also changed, and raiders no longer use charge rifles.Ĭharge rifle. These require high amounts of power to fire and are powered by hex-cells at small scales like Charge Riflesor fusion reactors in the case of large cannons. On impact, the energy in the particles is released in a very efficient explosion. They fire projectiles coated in a matrix of magnetically-contained charged particles. Charged-shot weapons are also referred to as Tokamak weapons in the fiction primer. A charge rifle is also the starting weapon in the rich explorer scenario. A crafting skill of at least 7 is required. Charge rifles can also be crafted at a fabrication bench once the pulse-charged munitions research has been completed from 50 plasteel2 advanced components and 45, ticks secs of work. Charge rifles can be purchased from outlander and orbital combat suppliers, or outlander settlements. Overall, the charge rifle is best paired with a careful shooter up to level 16, and with a trigger-happy shooter beyond that point. Against an unarmored human, a charge rifle can kill with 3 hits to the torso, hits to the head, 2 hits to the neck, or 1 hit to the brain cripple limbs in 2 hits and cripple or destroy eyes and digits with a single hit.
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The charge rifle's also a decent hunting weapon due to its solid per-shot damage combined with moderate range. Overall, the charge rifle is best suited as somewhat of an offensive weapon due to its overall damage output, being fairly consistent across all distances which the charge rifle can cover. Finally, the charge rifle is very difficult to acquire until lategame since its production requirements are high and because raiders don't use charge rifles. This means that the charge rifle sees a big advantage against large enemies, or even against tightly-packed groups of enemies - though higher-quality LMGs will still fare slightly better in these situations.Īdditionally, stopping power is lackluster meaning that the charge rifle can't stagger humansinstead being limited to the likes of tortoises and boomrats. Accuracy is also fairly poor, being almost identical to the chain shotgun's. Close-up damage output is weaker though relative to cheaper ranged weapons such as the chain shotgunoverall only being comparable to the heavy SMG - still decent in absolute terms though. Overall single-target damage output is the second highest out of all player-usable weapons in the game, beaten only by the minigun. Armor penetration is also surprisingly high, being comparable to the sniper rifle 's, despite the aforementioned weapon having a significantly higher per-shot damage. Range is also fairly good for a multi-shot weapon, being identical to that of the LMG 's. The charge rifle is a slightly heavier, multi-shot ranged weapon in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each a moderate delay between each shot a moderate time between bursts moderate range and slightly lower overall accuracy.Ĭombining a solid per-shot damage with a 3-shot burst naturally makes for a dangerous weapon, which is exactly what the charge rifle is. Released on impact, the charged energy greatly increases the damage done. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel.